Forums Music Sound Engineering normalised audio and 0dbFS+ exposure

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  • #1054129
    General Lighting
    Moderator

      why you should leave headroom for both online broadcasting and production..

      Normalized Audio and 0dBFS+ Exposure
      Updated 2012-03-26

      Because an analog-to-digital converter or sample rate converter sample clock generally has an arbitrary time relationship to a given piece of program material applied to its input, the same audio can be represented in an infinite number of ways if correctly dithered before the quantizer. Many CDs produced today are normalized to 0dBFS in the digital domain by digital signal processing that is not oversampled and is thus unaware of the peak values of the waveform following playback device D/A converters. Following reconstruction into the analog domain, the peak level of the audio waveform can exceed 0dBFS, a phenomenon commonly known as “0dBFS+,” “intersample peak clipping,” or “true peak clipping.” If the digital-to-analog converter in a consumer playback device does not have 3dB of headroom (3dB being the maximum possible increase in peak level if the reconstruction filter is phase-linear), the converter can produce massive clipping and aliasing distortion components on top of any distortion components introduced by the digital signal processing. Add these to the artifacts produced by the MP3/AAC encode/decode process and it is no wonder that much of today’s aggressively mastered music sounds so unpleasantly distorted.

      What is particularly pernicious is that if mastering engineers monitor their work through converters having the required 3dB of headroom and do not use meters that show intersample peaks, these engineers will be completely unaware of the additional distortion that many consumer playback devices will produce. Mastering engineers who do not use intersample peak meters are therefore likely to process more aggressively than would if they were able to hear the additional distortion introduced by poorly designed playback components.

      Over-processed audio simply creates bad sound. Bad sound in, more bad sound out. It is really no wonder at all why it is so difficult to make radio stations and netcasts sound good with modern material, because it is all grossly pre-distorted! We are pleased to note that in the last year or so, the mastering community has finally started to become more aware of the intersample peak problem, but we are still seeing many major-label CDs that produce intersample peaks above 0 dBFS.

      Normalized Audio and 0dBFS+ Exposure

      #1260440
      General Lighting
      Moderator

        Spent the last week at the community radio station and especially the older presenters are really getting into a pickle with this.

        There is a studio 2 normally used for pre-recorded shows, where the output of the Soundcraft Series 10 is sent directly to Adobe Audition via a M-audio soundcard… but the soundcraft has VU’s (ugh!) not PPMs (those are way expensive) and folk seem to pay little attention to them anyway and some shows are badly redlined… I think the older lot still imagine it is going on a spool of tape where you could go +3/4dB over and not distort… A young lad I spoke to has the unenviable job of cleaning this up and making them broadcastable, the poor chap was literally zooming in to sample level and limiting some of the worst bits so it didn’t sound too rough. (he was really happy to see they were getting a station engineer at last).

        I am going to set up a darkwood on-screen meter on the studio PC’s (set to give ample headroom) put the screen right above the desk and gaffer tape a piece of cardboard over those VUs….

        even the ofcom files have got clip markers all over the place (at least there is hard limiter on the TX chain)…

        #1260442
        DaftFader
        Participant

          I think a lot of this comes about from the differences in analog and digital clipping.

          #1260441
          General Lighting
          Moderator

            @DaftFader 501131 wrote:

            I think a lot of this comes about from the differences in analog and digital clipping.

            yep, people don’t realise that the rest of the chain downstream of the desk is all digital now and there is no limiter to the online streaming and the VU meters really do not help.

            It got to the point where until I visited the studios and saw what was happening I was cursing poor innocent pigeons thinking they were causing interference on my band II (FM) receiver by perching on the antenna but those crackles are being generated at the studio (there are also some flaky faders in the desk). I am going to line that desk up properly and then get the chap who builds the studio furniture to make some sort of guard for the trim pots at the top of each mixer channel strip so no bugger can turn them way up….

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          Forums Music Sound Engineering normalised audio and 0dbFS+ exposure